Counter-Strike: Source (v34) - Automix
Important
Please Note that we're only setting this up for CSSv34 ! Don't have it? You can get CSSv34 by clicking here or by getting ClientMod.
Before the Orangebox update that broke most of the game & shattered its community, Counter-Strike: Source was quite popular in a competitive setting thanks to its faster physics and advanced strategies over 1.6.
As CSSv34 is still a curiosity for many people around, and that many of them would love to rediscover the competitive aspects of it, we have created a server for that purpose.
Server Settings:
- Players are fully randomized once the game starts.
- Any team that wins 15 Rounds is the winner.
- Game settings follow the rules used in competitive CS:S back then:
- Freeze Timer of 7 seconds,
- Round Timer of 2:25 minutes,
- C4 Timer of 35 seconds.
- Since it's a PUG, Friendly Fire is disabled.
- Dead players can still Teamchat to their teammates.
Chat Commands
Command | Aliases | Description |
---|---|---|
!ready | !r / !rdy |
Sets yourself ready. |
!unready | !unr / !unrdy |
Unsets the ready status. |
!status | Shows the status of the PUG Warmup. | |
!vote | !votemenu |
Displays the Voting menu. |
Maplist
Please note that the list might potentially be updated at one point, but it currently contains all of the maps used in CS:S' competitive history.
Map | Type |
---|---|
de_dust2 | official |
de_inferno | official |
de_nuke | official |
de_cbble | official |
de_cache_v34 | custom - adapted for CSSv34 |
de_contra | custom |
de_mirage_rc1 | custom |
de_cpl_strike | custom |
de_russka | custom |
de_season | custom |
de_tuscan | custom |
FAQ
Can this server be played with Clientmod rather than the official CSSv34 client?
- We're unsure of it, but in theory, it should work just fine.
Will there be CSGO maps to the mix?
- No ; only maps from the CS:S era are set.